

The game is ridiculously overblown, cartoony and staggeringly preposterous. Yes, it’s still very reminiscent of a DMC-style spectacle brawler with more guns, but it’s even more like it than before. While Doom 2016 didn’t quite do it for me, Doom Eternal works because it fully leans into what differentiated its predecessor.

However, in this case, that’s far from a bad thing. With Doom Eternal, I was partially hoping that we’d see some level design more reminiscent of the originals as opposed to over-the-top arena action. But it never felt like an actual followup to the original games to me, and instead felt more like an FPS Devil May Cry.

When Doom 2016 came out, I was a bit underwhelmed.
